Latest posts by Stefan Stevanovic (see all)
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General Terminology
- MOBA:
- : is a term used to describe competitive online gaming competitions and a wider competitive community
- / – The that a is controlling.
- Items – Items are magical objects that you equip on a to gain additional benefits and stat boost.
- Neutral items – These are specific items that you get by killing creatures in the forest. They are specific to Dota 2.
- Spells and abilities – Incantations and special features that you gain as your / gains levels.
- Passives – Passives are a bit different between Dota 2 and League of Legends. In Dota 2, you gain passives by investing points, and you can improve them to level 4. In League of Legends, every has a passive on level 1, and you cannot upgrade it.
- Ultimate – This is the strongest spell/ability of a , and you can get it for the first time at level 6 (there are some variations, though).
- Leveling – Getting a new skill/ability upon reaching a certain level.
- Build – Refers to a combination of items and skills/abilities that you will get as your / levels up
- Teamfight – Engagement where both teams fight five on 5 (or close to that number).
- Ganking – Ambushing opponent’s / with one or several heroes/champions.
- Pushing – Attacking or sieging towers and barracks/inhibitors.
Lanes
- – Refers to three lanes going on the top, middle, and bottom of the map. the . At the end of the , there are structures known as barracks/inhibitors that empower your /minions. /minions will spawn in these lanes and will push towards
- Top – on the top of that map.
- Mid- – in the middle of the map.
- Bottom – on the bottom of the map.
- Safe – where the allied heroes are close to an allied tower (can be either top or bottom ).
- Offlane – where the allied heroes are far from an allied tower (can be either top or bottom ).
Time and Periods
- Early – Initial period of the . Usually lasts up to 10, 15 minutes.
- Mid- – Middle portion of the . Lasts from 10, 15 minutes to 30, 40.
- Late – Later portions of the . Commonly refer to the period after 40 minutes.
- Laning phase – Period during which all heroes/champions are still in their lanes and haven’t started moving around the map.
- Scaling – Scaling refers to the ‘s/ ‘s potency as the goes on. Some heroes/champions scale badly in the late and will become less useful in time. On the other hand, certain heroes are very bad in the early portions of the and will scale well into the late .
- Timings or team timing – “Hitting a timing” refers to the period of the a or team is the strongest. This is usually connected with level or buying a specific item. when
Structures and Environment
- Inhibitors/barracks – The main structure from which opponents’ are spawned. Destroying Inhibitors /barracks will produce powerful super /minions for your team in that .
- Tower – Structures that fire projectiles at opponents and are meant to protect the way to inhibitors/barracks.
- Ancient/nexus – The main structure in the . A team can only win by destroying opponents’ nexus/ancient.
- Fountain – Structure from which all heroes/champions start. You can return or teleport to the fountain to regenerate health and mana and to purchase new items.
- Trees – Trees is a specific term for Dota 2. You can use them to ambush enemies or escape from them.
- Brush – Brush is a tall grass in League of Legends allowing you to escape pursuers or ambush enemies. While in brush, the enemies cannot see you unless they’re in the same brush.
- River – There is a river in both Dota 2 and League of Legends. It is a part of the terrain which can affect certain skills, items, and abilities.
- High ground – High ground refers to any elevated terrain. Heroes/champions that are on the high ground receive certain benefits compared to the opponents on the low ground.
- Low ground – Opposite of low ground. This is disadvantaged terrain on the map compared to the high ground.
Roles
- Carry – Carry is a term specific to Dota 2. It is used to describe heroes with high physical that scale well in the late .
- Midlaner – Heroes and champions commonly played in the mid- .
- Offlaner – Heroes and champions commonly played in the offlane.
- Assassin – Agile and fragile melee characters who can quickly dispose of their targets. The term is used for League of Legends.
- Tank – Tanks are characters with lots of health points that can start fights and take a lot of punishment.
- Fighters – Fighter is a classification common for League of Legends. These characters are somewhere between tanks and assassins.
- Marksmen – Ranged League of Legends champions that rely heavily on basic attacks to deal great .
- Mages – Mages are a class of champions in League of Legends that have strong spells and are heavily reliant on items.
- Support – Support is a class of characters who have the role of boosting teammates, healing them, purging them from negative buffs, etc.
- Initiator – Heroes/champions that start fights. This is usually a tank class with strong disables.
- Nuker – Heroes/champions who can quickly dispose of enemies.
- Pusher – Heroes/champions with good potential for pushing towers.
- Disabler – Heroes/champions with strong disable(s).
- Jungler – Heroes/champions who can easily start in the jungle
- Escape – Heroes/champions with a strong escape mechanism.
Creatures
- Creep/minion – Automatically generated units that spawn in lanes.
- Epic monsters/ancient – Represent a category of that is stronger than the rest but also provides more gold and boosts.
- Roshan/Baron Nashor – The strongest creep in the Dota 2) or boost (League of Legends) . Provides items (
- : Your relates to the number of you are killing per minute
Abilities and Status Effects
- – relates to Spells and abilities that are meant to disable enemies.
- Buff – Beneficial effect.
- Debuff – Negative effect.
- Purge/dispel – Spells and abilities meant to remove positive buffs or negative debuffs.
- Toggle ability – Abilities that can be turned on and off.
- Taunt – Spells and abilities forcing the target to attack you.
- Rooted/grounded – Spells that keep / in place. During this time, the cannot move but can perform other actions.
- Blind – / will miss a percentage of auto-attacks.
- Silence – / cannot cast spells.
- Disarm – / cannot auto-attack.
- Sleep – / cannot act. If attacked, it will wake up.
- Drowsy – / movement speed is slowed for the duration after which he or she will fall to sleep.
- Polymorph/hex – / will be turned into a harmless animal.
- Stun – / cannot act for the duration and will remain in place.
- Suppression – / cannot control movement, cast, or attack.
- Break – Temporarily disables passive abilities.
- Invisibility – / cannot be seen for the duration.
- Ethereal – / cannot take physical but takes extra magic .